1. Game Overview
  2. Levels
  3. Products
  4. Buying & Selling
  5. Land & Buildings
  6. Retail Stores
  7. Factories & Farms
  8. Raw Materials Sites
  9. R&D Centers
  10. Apartments
  11. Banks
  12. Research
  13. Brands
  14. Awards
  15. Strategy
  16. Premium Accounts
  17. Borrowing & Lending
  18. Taxes
  19. Transportation
  20. Stocks

Game Overview

What is Simunomics?

What is my goal?

What are the rules?

Simunomics Rules

Simunomics Rules of Play

  1. As the CEO of your company, you have almost complete control. You can choose your buildings, products, partners, prices, and locations. However, you have a board of directors to answer to, and they expect every move you make to be in the company's best interest, and to expect all other businesses to be the same way.

    Therefore, every trade must be beneficial to BOTH parties. Gifts, starter funds, loans, sweetheart deals, and every other unbalanced trade is disallowed. You can give discounts to trading partners, but the price must be within a reasonable range of the market price, and must be high enough that you are making a profit on it. The system may provide a warning if it detects a price to another player that is unreasonably high or low. But don't rely on this warning and DO NOT try to figure out exactly where the "cutoff" is.

    If a trade is determined to be willfully violating this rule, both players will lose their CEO positions. (i.e. your account will be locked/deleted).
  2. To help your company get started, each player begins with a supply of money and supplies. For this and other reasons, we must insist on one account per person. This is strictly monitored, including but not limited to checking IPs.

    If two roommates, relatives, or other people wish to share a connection, there are two options:
    • Avoid any interaction with each other, with no buying or selling between you.
    • Each of you upgrades to a Gold account, and registers the relationship in the game. If you do this, you can trade with each other, but remember that rule one must still be followed regarding all trades.
    Exceptions may be made on a case-by-case basis with moderator permission. To apply, use in-game feedback to request an exception and wait for a response. Account restrictions will apply.
  3. No real-word company or brand names are allowed. Use of trademarked or copyrighted terms infringes on the rights of the owners and can create legal problems. For this reason, a mandatory name change will be forced on any company breaking this rule. For continued infractions, the account may be locked.
  4. No offensive, pornographic, copyright-infringing, or otherwise inappropriate material is allowed in any capacity. This includes publicly viewable statements and private messages.
  5. "Bots" or automated scripts are not allowed.
  6. No outside links are allowed, unless they are Simunomics-related (e.g. a Trade Group website).
  7. If found, exploits must be reported to Simunomics staff immediately. This includes anything that bypasses normal game procedures. Players found to be in willful violation of this rule will be subject to account lock and IP ban.
  8. Accounts are non-transferrable. Assets contained in the game can not be exchanged for anything of value externally.
  9. Do not impersonate other persons, including members or Simunomics staff, by name or self-representation.
  10. The Simunomics staff is not responsible for content created by individuals or third parties. However, if inappropriate material is reported the staff will make an effort to deal with it.
  11. The decisions of the Simunomics staff are final. No refunds are given for any services or virtual goods purchased.